{"id":165,"date":"2012-08-18T09:14:15","date_gmt":"2012-08-18T08:14:15","guid":{"rendered":"http:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/?p=165"},"modified":"2012-08-23T11:28:16","modified_gmt":"2012-08-23T10:28:16","slug":"cursos-del-siggraph","status":"publish","type":"post","link":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/2012\/08\/18\/165\/","title":{"rendered":"Cursos del SIGGRAPH"},"content":{"rendered":"<p>He recopilado una lista de los cursos disponibles a trav\u00e9s de la web del SIGGRAPH que complementa en parte la lista de art\u00edculos de\u00a0<a href=\"http:\/\/kesen.realtimerendering.com\/sig2012.html\">Ke-Sen Huang<\/a>.<\/p>\n<p>Los miembros de ACM y SIGGRAPH Encore ver\u00e1n en la p\u00e1gina web correspondiente a la conferencia todo este material con v\u00eddeos dentro de unas semanas, pero est\u00e1 de m\u00e1s poder echarle un vistazo ya:<\/p>\n<ul>\n<li><a href=\"http:\/\/sites.google.com\/site\/qmcrendering\/\">Advanced (Quasi-) Monte Carlo Methods for Image Synthesis<\/a><\/li>\n<li><a href=\"http:\/\/www.youtube.com\/watch?v=Bsmamxfj_Jk\">Applying Color Theory to Digital Media and Visualization<\/a>\u00a0(video)<\/li>\n<li><a href=\"http:\/\/advances.realtimerendering.com\/s2012\/index.html\">Advances in Real-Time Rendering in Games<\/a>\u00a0(todav\u00eda no disponible)<\/li>\n<li><a href=\"http:\/\/bps12.idav.ucdavis.edu\/\">Beyond Programmable Shading<\/a><\/li>\n<li><a href=\"http:\/\/cinematiccolor.com\/\">Cinematic Color: From Your Monitor to the Big Screen<\/a>\u00a0(<a href=\"https:\/\/github.com\/jeremyselan\/cinematiccolor\">notas<\/a>)<\/li>\n<li><a href=\"http:\/\/web.media.mit.edu\/~gordonw\/courses\/ComputationalDisplays\/\">Computational Displays<\/a><\/li>\n<li><a href=\"http:\/\/web.media.mit.edu\/~gordonw\/courses\/ComputationalPlenopticImaging\/\">Computational Plenoptic Imaging<\/a><\/li>\n<li><a href=\"http:\/\/www.gmrv.es\/~motaduy\/SIG12Course\/\">Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue, and Faces<\/a><\/li>\n<li><a href=\"http:\/\/www.cse.chalmers.se\/~uffe\/publications.htm\">Efficient Real-Time Shadows<\/a><\/li>\n<li><a href=\"http:\/\/www.femdefo.org\/\">FEM Simulation of 3D Deformable Solids: A Practitioner\u2019s Guide to Theory, Discretization, and Model Reduction<\/a><\/li>\n<li><a href=\"http:\/\/cgg.mff.cuni.cz\/~jaroslav\/papers\/mlcourse2012\/\">Optimizing Realistic Rendering With Many-Light Methods<\/a><\/li>\n<li><a href=\"http:\/\/blog.selfshadow.com\/publications\/s2012-shading-course\/\">Practical Physically-Based Shading in Film and Game Production<\/a><\/li>\n<li><a href=\"http:\/\/algarcia.org\/\">Principles of Animation Physics<\/a><\/li>\n<li><a href=\"http:\/\/users-cs.au.dk\/toshiya\/starpm2012\/\">State of the Art in Photon Density Estimation<\/a><\/li>\n<li><a href=\"http:\/\/mrelusive.com\/publications\/presentations\/2012_siggraph\/\">Virtual Texuring in Software and Hardware<\/a><\/li>\n<\/ul>\n<p>Est\u00e1n ordenados por orden alfab\u00e9tico, <strong>todos<\/strong> son muy interesantes. No puedo sino destacar, barriendo un poquito para casa,\u00a0<a href=\"http:\/\/www.gmrv.es\/~motaduy\/SIG12Course\/\">Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue, and Faces<\/a>\u00a0donde ha participado como otros a\u00f1os Miguel \u00c1ngel Otaduy, profesor de <a href=\"http:\/\/dac.escet.urjc.es\/rvmaster\/asignaturas\/RA\">Rendering Avanzado<\/a> y <a href=\"http:\/\/dac.escet.urjc.es\/rvmaster\/asignaturas\/AA\">Animaci\u00f3n Avanzada<\/a> en el\u00a0\u00a0<a href=\"http:\/\/dac.escet.urjc.es\/rvmaster\/\">M\u00e1ster de Inform\u00e1tica Gr\u00e1fica, Juegos y Realidad Virtual de la Universidad Rey Juan Carlos<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>He recopilado una lista de los cursos disponibles a trav\u00e9s de la web del SIGGRAPH que complementa en parte la lista de art\u00edculos de\u00a0Ke-Sen Huang. Los miembros de ACM y SIGGRAPH Encore ver\u00e1n en la p\u00e1gina web correspondiente a la conferencia todo este material con v\u00eddeos dentro de unas semanas, pero est\u00e1 de m\u00e1s poder echarle un vistazo ya: Advanced (Quasi-) Monte Carlo Methods for Image Synthesis Applying Color Theory to Digital Media and Visualization\u00a0(video) Advances in Real-Time Rendering in Games\u00a0(todav\u00eda no disponible) Beyond Programmable Shading Cinematic Color: From Your Monitor to the Big Screen\u00a0(notas) Computational Displays Computational Plenoptic Imaging\u2026<\/p>\n","protected":false},"author":174,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[2964],"tags":[],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":4}},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/posts\/165"}],"collection":[{"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/users\/174"}],"replies":[{"embeddable":true,"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/comments?post=165"}],"version-history":[{"count":2,"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/posts\/165\/revisions"}],"predecessor-version":[{"id":173,"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/posts\/165\/revisions\/173"}],"wp:attachment":[{"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/media?parent=165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/categories?post=165"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/wp-json\/wp\/v2\/tags?post=165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}