{"id":225,"date":"2014-01-29T21:17:58","date_gmt":"2014-01-29T20:17:58","guid":{"rendered":"http:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/?p=225"},"modified":"2014-01-29T21:30:42","modified_gmt":"2014-01-29T20:30:42","slug":"de-mapas-de-bultos-a-mapas-de-normales","status":"publish","type":"post","link":"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/2014\/01\/29\/225\/","title":{"rendered":"De mapas de bultos a mapas de normales"},"content":{"rendered":"<p>Esta semana hemos visto en clase de <a href=\"http:\/\/dac.escet.urjc.es\/rvmaster\/asignaturas\/RA\">Rendering Avanzado<\/a> algunas estrategias para codificar geometr\u00eda en forma de texturas.<\/p>\n<p>Dos de las m\u00e1s populares -por su bajo coste computacional- son los\u00a0mapas de bultos y los \u00a0mapas de normales. Como hemos indicado, cada una de ellas tiene sus ventajas y es posible hacer la conversi\u00f3n entre ambas estructuras de datos. Curiosamente, el profesor Morgan McGuire ha publicado en su sitio web el c\u00f3digo para realizar dicha conversi\u00f3n esta misma semana.<\/p>\n<p>Pod\u00e9is echarle un vistazo <a href=\"http:\/\/dept.cs.williams.edu\/~morgan\/code\/C++\/normal2bump.cpp\">aqu\u00ed<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Esta semana hemos visto en clase de Rendering Avanzado algunas estrategias para codificar geometr\u00eda en forma de texturas. Dos de las m\u00e1s populares -por su bajo coste computacional- son los\u00a0mapas de bultos y los \u00a0mapas de normales. Como hemos indicado, cada una de ellas tiene sus ventajas y es posible hacer la conversi\u00f3n entre ambas estructuras de datos. Curiosamente, el profesor Morgan McGuire ha publicado en su sitio web el c\u00f3digo para realizar dicha conversi\u00f3n esta misma semana. Pod\u00e9is echarle un vistazo aqu\u00ed.<\/p>\n","protected":false},"author":174,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[2964],"tags":[],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":4}},"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Esta semana hemos visto en clase de Rendering Avanzado algunas estrategias para codificar geometr\u00eda en forma de texturas. Dos de las m\u00e1s populares -por su bajo coste computacional- son los mapas de bultos y los mapas de normales. Como hemos indicado, cada una de ellas tiene sus ventajas y es posible hacer la conversi\u00f3n entre ambas\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"David Miraut\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/2014\/01\/29\/225\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.10\" \/>\n\t\t<meta property=\"og:locale\" content=\"es_ES\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Zest for Graphics -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"De mapas de bultos a mapas de normales - Zest for Graphics\" \/>\n\t\t<meta property=\"og:description\" content=\"Esta semana hemos visto en clase de Rendering Avanzado algunas estrategias para codificar geometr\u00eda en forma de texturas. 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Como hemos indicado, cada una de ellas tiene sus ventajas y es posible hacer la conversi\u00f3n entre ambas\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/2014\/01\/29\/225\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/files\/2022\/02\/logo.png\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/files\/2022\/02\/logo.png\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2014-01-29T20:17:58+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2014-01-29T20:30:42+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"De mapas de bultos a mapas de normales - Zest for Graphics\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Esta semana hemos visto en clase de Rendering Avanzado algunas estrategias para codificar geometr\u00eda en forma de texturas. Dos de las m\u00e1s populares -por su bajo coste computacional- son los mapas de bultos y los mapas de normales. Como hemos indicado, cada una de ellas tiene sus ventajas y es posible hacer la conversi\u00f3n entre ambas\" \/>\n\t\t<meta name=\"twitter:image\" content=\"https:\/\/www.madrimasd.org\/blogs\/zestforgraphics\/files\/2022\/02\/logo.png\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BlogPosting\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#blogposting\",\"name\":\"De mapas de bultos a mapas de normales - Zest for Graphics\",\"headline\":\"De mapas de bultos a mapas de normales\",\"author\":{\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/author\\\/zestforgraphics\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/files\\\/2022\\\/02\\\/logo.png\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/#articleImage\",\"width\":217,\"height\":72},\"datePublished\":\"2014-01-29T21:17:58+01:00\",\"dateModified\":\"2014-01-29T21:30:42+01:00\",\"inLanguage\":\"es-ES\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#webpage\"},\"articleSection\":\"M\\u00e1ster Inform\\u00e1tica Gr\\u00e1fica\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/category\\\/master-informatica-grafica\\\/#listItem\",\"name\":\"M\\u00e1ster Inform\\u00e1tica Gr\\u00e1fica\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/category\\\/master-informatica-grafica\\\/#listItem\",\"position\":2,\"name\":\"M\\u00e1ster Inform\\u00e1tica Gr\\u00e1fica\",\"item\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/category\\\/master-informatica-grafica\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#listItem\",\"name\":\"De mapas de bultos a mapas de normales\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#listItem\",\"position\":3,\"name\":\"De mapas de bultos a mapas de normales\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/category\\\/master-informatica-grafica\\\/#listItem\",\"name\":\"M\\u00e1ster Inform\\u00e1tica Gr\\u00e1fica\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/#organization\",\"name\":\"Zest for Graphics\",\"url\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/files\\\/2022\\\/02\\\/logo.png\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#organizationLogo\",\"width\":217,\"height\":72},\"image\":{\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#organizationLogo\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/author\\\/zestforgraphics\\\/#author\",\"url\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/author\\\/zestforgraphics\\\/\",\"name\":\"David Miraut\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/5cab3dc7bd9c62825c0933c7af447b7c?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"David Miraut\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/#webpage\",\"url\":\"https:\\\/\\\/www.madrimasd.org\\\/blogs\\\/zestforgraphics\\\/2014\\\/01\\\/29\\\/225\\\/\",\"name\":\"De mapas de bultos a mapas de normales - Zest for Graphics\",\"description\":\"Esta semana hemos visto en clase de Rendering Avanzado algunas estrategias para codificar geometr\\u00eda en forma de texturas. 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