A video game puts players in the shoes of cyberbullying victims

21.06.2019
Normally, video games transform players into the heroes of a successful mission. But not Connected, a video game developed by a research team at the Complutense University of Madrid with the goal of generating empathy with the victims of harassment and cyberbullying at school. Instead, players are transformed into victims experiencing the same ostracism as thousands of other adolescents in the real world.